Adventures of mana


Faithful lớn a fault

Some classic games remain just as enjoyable today as they were decades ago. But time, being the cruel migăng that it is, does not allow everything lớn age quite so gracefully. As the years march on, some old favorites no longer look as sharp as they once had. Trends change. Beauty fades. What was innovative at one time now feels antiquated. And so, creators are impelled by nostalgic fans to lớn revisit & breathe new life inlớn their senescent materialwith modern-day technology và fresh ideas.

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But the process of revitalizing timeworn titles is no simple task. Making these games more palatable for contemporary audiences is a balancing act — one that invites a series of critical decisions about what to leave sầu well enough alone, where to take liberties, và how far exactly to push that envelope.

Unfortunately, withAdventures of Mana, Square Enix was either too timid or conservative khổng lồ bring its 25-year-old role-playing game into lớn the 21st century. This new version of Seiken Densetsu: Final Fantasy Gaiden, the first entry in what would eventually become known here in the West as the Mana series, feels more lượt thích a superficial renovation than a transformative sầu remake. It’s but a face-lift, something that does little lớn revitalize a relic from a bygone age in a world that has gradually kept turning without it.


Adventures of Mana (Android, iOS, PlayStation Vita )Developer: Square EnixPublisher: Square EnixReleased: February 4, 2016 (di động – WW / Vita – Japan) June 28, năm 2016 (Vita – WW)MSRP: $13.99 US /£11.49 / €13.99 /$đôi mươi.95 AU /$22.45 NZ

In essence, Adventures of Mana remains unchanged from the 1991 trò chơi Boy title you might know as Final Fantasy Adventure, perhaps, or Mystic Quest. Sure, it now has splashy three-dimensional visuals in place of the vintage greyscale pixel art. The original composer, Kenji Ito, has also rearranged the old chiptune soundtraông xã, creating a fuller, modernized auditory experience, while leaving the old tunes still accessible in an options menu. But for the aesthetic alterations và a few nods lớn modern convenience around the periphery, it’s a reproduction of Seiken Densetsu, for better or worse, warts và all.

Unlike Sword of Mana, an earlier adaptationfor trò chơi Boy Advance, Adventures of Manadoes not exp& upon the narrative or add any dramatic new gameplay elements. It’s the same sparse tale of young anh hùng on a quest to rescue a damsel &, ultimately, save the world from the big bad. There are some twists & turns along the way, but at its core, this is a prototypical JRPG story you’ve probably seen many times before. If one of those times was, say, with the original game, Adventures of Mana should feel incredibly familiar, as the experience has been faithfully recreated lớn a tee.

For the uninitiated, while Adventures of Mana has some connections to the Final Fantasy universe, the gameplay has far more in comtháng with old-schoolThe Legend of Zelda games than it does Square’s turn-based RPGs. Viewed from an isometric perspective sầu, the title employs action-oriented combat with simplistic puzzle-solving elements where players will utilize their weapons to lớn remove or traverse obstacles, such as chopping down trees with an axe cộ or spanning gaps with a hookshot “chain flail.”


Adventures of Mana doesn’t vì chưng anything particularly well or in compelling fashion. It’s a serviceable retro-style action RPG that I enjoyed at times and barely tolerated at others. Unfortunately, I vì not possess a great giảm giá khuyến mãi of nostalgia for the original game, và without rose-tinted memories, or much in the way of innovative sầu upgrades, Adventures of Mana can feel incredibly backwards anddecrepit.

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I understand why Square Enix would want to make a subtly improved version of a classic game on its 25th anniversary, an authentic update that doesn’t get too far away from what longtime fans might have sầu enjoyed and still fondly remember about the original all those years ago. But there were seemingly hundreds of little moments throughout Adventures of Mana‘s duration that made me wonder if a little modernization here and there would have sầu made much of a difference khổng lồ patient, forgivingveterans, while being far more inviting khổng lồ those who no longer wish khổng lồ put up with archaic design choices.

One memorable, recurring example of this is how items can impede progression. Early on, I recall needing a key to move sầu ahead with my journey, and I wasn’t quite sure where khổng lồ find one at the time. I hadn’t acquired one to lớn that point, và so I searched high and low. I traveled everywhere in the world available to lớn me và didn’t come across one, until one eventually dropped from the corpse of a boss khủng I had just killed. I was astonished. I had been killing enemies just lượt thích that one for the better part of an hour, & some subroutine running in the background had apparently been rolling dice and coming up snake eyes the whole time. I didn’t need lớn find a hidden chest or talk to lớn a specific person, I was at the game’s mercy. I just needed lớn wait for it to lớn decide it wanted me khổng lồ finally progress.


A similar occurrence happened shortly thereafter, when I found myself trapped in a dungeon and in need of a mattoông chồng khổng lồ press forward. Unfortunately, I had just used my last, leaving me in the unfortunate position of being forced khổng lồ walk baông xã và forth between a few areas slaying enemies in hopes of getting the sản phẩm drop I needed so desperately. This went on so long I reckon I might have sầu been able to lớn restart the game with a new save tệp tin & get bachồng khổng lồ that point in a similar amount of time.

These are extreme examples, ones that quickly changed the way I approached the game, but there are plenty of other less significant but more frequent bothers, lượt thích the hapless AI (both friendly and foe), which seems more representative of a drunken, disoriented person reaching out for a light switch in a pitch blaông xã room than it does any sort of halfway competent combatant.

None of these faults make Adventures of Mana a particularly bad game. It’s just a primitive action RPG that, in many ways, seems outmoded in this day & age. While it may hold some appeal for nostalgic trò chơi Boy fans, I wish Square Enix had gone to the trouble of remaking the game in a less perfunctory way. As it stands, this one’s difficult to lớn recommend to all but the most ardent RPG enthusiasts.

Chuyên mục: Tin Tức