Assassin's creed identity

     

The Assassin"s Creed franchise has undergone many changes in its 15-year run, with its current identity being very different from what it once was.

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It is hard to lớn understate the great influence that the Assassin's Creed franchise has had on the gaming industry over the course of its 15-year existence. Doing most of the serious leg work khổng lồ pioneer the peak of the Ubisoft open-world formula, the franchise built và sustained an identity that would be refined over many years.

However, as many long-term fans of Assassin's Creed know, the identity that has been present for most of the franchise's life-cycle has changed drastically in recent years. In a kind of unspoken reboot of the franchise, the more recent releases under the IP have core game play focuses that are wildly different from their predecessors.

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How the Original Assassin's Creed Laid the Foundations


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The original title that launched the franchise, Assassin's Creed released all the way back in 2007 và is considered one of the most influential titles of recent times. Now seen as relatively barebones & repetitive via the lens of hindsight, the first Assassin's Creed still remains invaluable in terms of sowing the seeds of the AC identity. It first introduced players khổng lồ a densely populated open-world that was more intimate & close-knit in size. The maps that made up this Assassin's Creed experience were very urban in nature, with dedicated and obvious pathways that fostered a desire for parkour-based bản đồ traversal, an unequivocal facet of the early Assassin's Creed identity.

A rather obvious part of the original Assassin's Creed identity was the major game play focus on assassinations, which doubled as a driving force for the plot. The original trò chơi was perhaps more directly involved in showcasing the inner-workings of the integral Assassin's Brotherhood than any other trò chơi in the series. The Assassin Brotherhood in this trò chơi was outlined as a historic global peacekeeping organization dedicated khổng lồ protecting humanity from abuses of power.

To carry out missions under the name of the Brotherhood, Assassin's Creed was initially built upon stealth chơi game in which a player would work covertly as a lethal operator, gathering information and carrying out the calculated assassinations of influential figures. These assassinations were usually carried out against members of the Templar Order, the arch-nemesis antithesis organization khổng lồ the Assassin Brotherhood.


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All the way lớn Assassin's Creed Unity, the aforementioned pillars of the classic AC identity were compounded và built upon significantly with the subsequent titles. Starting directly from Assassin's Creed 2, the vi xử lý core identity that was established from the original trò chơi was constantly evolving while maintaining an obvious direction and framework.

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The only significant difference that subsequent titles introduced in comparison to lớn the first Assassin's Creed was the implementation of more fleshed out và charismatic protagonists, as well as logical improvements lớn the franchise's combat system. Assassin's Creed 2 saw the introduction of iconic protagonist Ezio Auditore, who endeared himself khổng lồ fans via his depth và maturation over a three-game storyline.

Subsequent Assassin's Creed titles stuck by this framework, with a serious focus on telling the stories of the Assassin Brotherhood via diverse & unique protagonists. The adversarial force in the majority of these titles continued khổng lồ be the aforementioned Templar Order, with the conflict between the two factions being the defining battle that was the pertinent driving-force for the plots of these titles.

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Since the introduction of Assassin's Creed Origins, the core chơi game and identity of the entire franchise has changed significantly, in a way that has been sustained in all AC titles that have released since. With the significant changes these newer titles have brought, the newer releases have predictably been met with a mixture of positive & negative responses from veteran AC fans.

The newer Assassin's Creed titles, namely Origins, Odyssey, and Valhalla, play completely different to lớn previous games. While a bit divisive, this was a bold move that some fans considered necessary to lớn maintain interest & variety within the long-standing franchise. The newer Assassin's Creed identity is typified by much more expansive and open-ended open world experiences, with a serious penchant for RPG elements that were not present within the earlier games.

Within these newer Assassin's Creed titles, players have the ability to lớn equip a wide variety of lootable gear ranging from bracers khổng lồ helmets, each boasting different rarities and levels of efficacy that are typically found within RPG titles. In addition to this, the newer titles have their own skill trees in which players can earn và spend skill points to lớn improve a variety of chơi game elements, ranging from stealth abilities khổng lồ more overt combat.

Further, there is no real requirement within the new Assassin's Creed identity khổng lồ feature the long-standing conflict between the Assassin Brotherhood and the Templar Order, or even showcase the Assassin Brotherhood whatsoever. While maintaining elements of stealth combat in a more minor & reserved role, the newer Assassin's Creed identity takes the creative liberty lớn move beyond the previous mainstay elements of a hooded assassin protagonist bound by the tenants of the creed.

Newer AC titles instead seem to opt for a showcase of a specific time period and geographical location, with a focus on the relevant mythology và fantastical elements that previous games were not able to lớn showcase to lớn the same extent. The new Assassin's Creed identity also seems focused on creating microcosms of past cultures and societies with a loose association lớn somewhat stealthy RPG combat. This is directly opposed khổng lồ the previous Assassin's Creed identity of a sustained story regarding a conflict between two ancient organizations, with a more linear yet character-driven focus.


Chuyên mục: Tin Tức