Oceanhorn series

     

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It isn’t often here at binhphap.vn that we don’t đánh giá a trò chơi that has been released for almost four years across seven platforms, but Oceanhorn is one of those cases.

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This Zelda-like started out as an tiện ích ios game way back in the age of Obama in the year 2013, before the dark times we currently live in. The developers at Cornfox và Bros. Have managed to combine the setting of The Wind Waker with the multi-layered chơi game found in A link to the Past in a serviceable game that isn’t quite on par with an actual Zelda title.

So, basically about what you’d expect from an indie attempting khổng lồ clone one of Nintendo’s biggest franchises.

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Oceanhorn (Android, iOS, Switch PC, PS4, Vita, Xbox One)Developer: Cornfox và Bros.Publisher: FDG EntertainmentReleased: November 14, 2013 (iOS), March 17, 2015 (PC), September 7, năm nhâm thìn (PS4, Xbox One), December 15, 2016 (Android), May 17, 2017 (Vita), June 22, 2017 (Switch)MSRP: $14.99 (Consoles/PC), $7.99 (Mobile)

The story of Oceanhorn isn’t all that interesting or important. You play as a boy who wakes to find out that his dad has set out to kill Oceanhorn, a mechanical quái thú that has terrorized the world they live in. You set sail (literally) to lớn find & help him. Thankfully the sailing here is mostly automatic aside from aiming a gun (which you can only use on the boat for some reason) at some enemies, & obstacles; a process that is over in no time but quickly grows tiresome thanks khổng lồ how often the game forces you to bởi it.

There’s a decent amount of islands lớn discover, all of which can be explored lớn their fullest in around 12 hours. The islands can consist of repetitive beachy overworlds, caves, dungeons, and, of course, a graveyard. Variety is not Oceanhorn‘s strong suit as nearly every island consists of the same handful of enemies và textures.

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Combat is very simple, consisting of swinging your sword, throwing bombs, shooting arrows, and blocking. Thanks to some basic AI most enemies can be taken down quickly just by running up to them and mashing the attack button, which I guess is understandable considering the original version of the game was made for touchscreen devices; that doesn’t mean it is all that fun.

A few other minor annoyances include having lớn use a menu to switch items when doing so on the fly could have been easily assigned to the shoulder buttons, and checkpoints right before one of the few bosses that force you khổng lồ watch their introductions each time you die by their hand. Amateur mistakes, if I vì chưng say so myself. Worse is that there is a stamina meter for running, swimming, và eventually jumping and rolling. This meter takes far too long khổng lồ refill và runs out quickly, and the same can be said for the mana meter which requires you smash pots or kill enemies lớn refill. Pots respawn whenever you enter and exit an area, allowing you to easily refill your mana, so having the meter at all is pointless & stamina only serves khổng lồ slow down the player’s progress. Two outdated và not at all fun gameplay elements I hope developers stop using, immediately.

I don’t mind how simple most things in Oceanhorn are except for the puzzles, if you can hotline them that. Most dungeons will have blocks that need to lớn be pushed to lớn specific spots clearly marked on the ground, or levers to be found & swiped to xuất hiện gates or reveal chests. Rarely did I ever feel lượt thích I needed lớn think about what I was doing, which is alright if you’re looking for a more casual escape from all the hardcore survival & multiplayer-only titles flooding the market these days.

Performance-wise, the Nintendo Switch version of Oceanhorn looks a bit dated, but that makes sense considering this is based on the PC version of the trò chơi from two years ago. Plus, the Switch isn’t exactly known for being a graphical powerhouse. That said, Oceanhorn manages lớn run at a pretty solid 1080 60fps docked, & 720p 60fps while handheld. Meanwhile, the wonderful soundtrack was composed by Kalle Ylitalo and has a few tracks by Nobuo Uematsu & Kenji Ito who are known for their work on the scores of Final Fantasy and the Mana series, respectively.

If you’ve got a hankering for a game with a stamina meter, sword swinging, và pot smashing, there is at least one other better title on the Nintendo Switch that I can think of, but Oceanhorn is an alright little throwback to retro Zelda titles that could help you bide your time between Nintendo’s slow trickle of AAA games this year. Now, when vì chưng I get lớn play the sequel?


Chuyên mục: Tin Tức