Pyramid head cưỡng bức nurse

     
By the time I got khổng lồ the elementary school in Silent Hill, I was so scared that I had to lớn turn off my PlayStation. If those little grey children with their little baby butcher knives were too much for me lớn handle, well, frankly I’m surprised I didn’t suffer a full-on nervous breakdown the first time I encountered Pyramid Head in SIlent Hill 2.

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I eventually finished the first Silent Hill (in a brightly-lit room), became a fanatic for the series, & eagerly dove inlớn the PlayStation 2 sequel when it was released in 2001. The game opens on protagonist James Sunderlvà reading a letter from his late wife, Mary, wherein she beckons hyên lớn meet her in Silent Hill, a lakeside resort that holds special memories for the couple. “A dead person can’t write a letter,” James notes in a voiceover. At this point we all underst& that really he should turn the car around and head trang chính. Curiosity wins over rationality, however, so instead he heads into lớn town to lớn see who–or what–is waiting for hlặng.


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The Scares That Scared Me

Each month, binhphap.vn’s horror games reporter looks baông chồng on the moments in gaming history that frightened her almost to death (but not quite) (yet).


From the game’s opening moments, it’s clear that Silent Hill is no longer the sleepy getaway that James remembers. The long, winding path through the woods into town is filled with guttural sounds that could be from an animal, but probably aren’t. Also, are those footsteps behind you? A thichồng, heavy fog hangs over Silent Hill. Avenues kết thúc abruptly, broken edges abutting the dark pits of oblivion. James, trapped in the town now, finds blood smears on the pavement và worse: twisted, murderous creatures shambling through the streets và scurrying under cars. He makes his way to the Wood Side Léman Luxury, where both he và the player are introduced to Silent Hill’s most terrifying resident.


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Our first encounter with Pyramid Head is properly ominous & intimidating, made all the more powerful by its subtlety. You make your way down a hallway, following the sound of a scream. Suddenly there he is, his butcher’s apron covered in blood. He’s bathed in a red glow that has no source, looking at you. You think he’s looking at you, anyway, since his face, assuming he even has one, is obscured by his massive triangular headpiece.

The wall of bars that bisects the hallway is all that separates you from Pyramid Head, and you hope it’s enough khổng lồ keep hlặng at cất cánh. While he doesn’t overtly threaten you, he’s more than menacing enough just standing there, watching, và breathing. At this point you don’t know anything about him except that he’s quite obviously very bad news, and that this isn’t the last time you’ll see hyên.


Pyramid Head is quite literally the stuff of nightmares for James Sunderland–và for me.

When you exit the adjacent apartment a few minutes later, Pyramid Head is gone and the tension ratchets up a notch. It ratchets up even further when you cross to lớn the other side of the bars, inkhổng lồ the space he’d occupied moments before. At this point in my first playthrough of Silent Hill 2, I was positively full of dread. Did James imagine Pyramid Head or was he still there, lurking in the darkness beyond the meager beam of my flashlight? Was he behind one of the many doors of this derelict apartment building, waiting for me?


I found out quickly enough. Upon entering Apartment 307, one of the series’ most infamous cutscenes plays. Pyramid Head is there, in the midst of some kind of violently sexual act with two mannequin monsters, both of whom kết thúc up dead. It is brief, & we’re never entirely sure what we just witnessed, but the feeling of depravity registers. It’s disturbing & reiterates the lesson we recently learned: this guy is bad news, và we certainly don’t want to be trapped in this apartment with hyên ổn.

James takes refuge in a nearby closet, watching through the wooden slats of the door. Pyramid Head knows he’s there, however, & edges ever closer. James fires off a few rounds from his handgun, và while it’s unlikely to lớn have sầu hurt hyên much (never mind actually kill him), the potshots are enough to make Pyramid Head leave the room.


I admit, it took me a bit khổng lồ work up the courage khổng lồ leave that apartment, knowing he was out there. Although this quái vật still hadn’t directly threatened me, he was getting more aggressive sầu. A newspaper article I’d found in the trash seemed to refer lớn this still-mysterious figure. Convicted killer Walter Sullivan claiming that it was this “red devil” that drove hyên khổng lồ murder. If Pyramid Head could infect and persuade a man lượt thích that–and if he abused & murdered some of his own fellow monsters–what would he do lớn James? The tension in the game was getting to lớn be unbearable, but there was nothing to be done except explore further.

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Eventually James jumps through a window & across an alleyway inlớn the Blue Creek Léman Luxury. I breathed a sigh of relief, feeling that I’d left Pyramid Head behind in Wood Side. It was a very short-lived respite, however.

Almost immediately, you solve sầu a puzzle that gives you the key khổng lồ a locked stairwell. You open the door và once again he is there, doing more obscene things khổng lồ a fellow nightmare. Pyramid Head kills the quái nhân, & this time he wants khổng lồ kill James, too.


He was an executioner, a vital piece of Silent Hill’s dark history.

The stairwell is submerged in a viscous liquid và you’re trapped on the platform–a very small, L-shaped platform–with Pyramid Head. He’s now wielding the Great Knife, cutting large swaths with it & trying lớn bring it down on your head. It’s ridiculously large (like, Final Fantasy protagonist large) và difficult to avoid, particularly if you’re in a blind panic, as I was the first time I began this trùm fight. I wasn’t expecting lớn see him again so soon, but suddenly he was right there in my face và the knife can kill you in one shot và there’s nowhere to run...he doesn’t have sầu a health bar & my bullets aren’t even slowing hyên ổn down, how many times bởi vì I have sầu to lớn hit him…


...and then Silent Hill’s notorious air raid siren blares. Pyramid Head heeds its hotline and begins lớn desckết thúc the stairs, submerging into lớn the cloudy water. The liquid drains, the sirens cease. While you’re relieved that the fight is over and you somehow survived, your only exit is at the bottom of the stairs. You must follow hyên ổn down.


James emerges back on the streets of Silent Hill. While there is still the fog & the monsters, the open air is welcome after the claustrophobic feeling of the desolate apartment buildings. But you know you didn’t kill Pyramid Head, which means that he’s still out there somewhere, waiting for you.


He continues to hound James throughout the game. He appears when you least expect it & pursues you through other ruined buildings in town. He murders your companion Maria in front of you and when she comes baông chồng (she only exists because James wants her to lớn, after all) –he murders her again. Finally it all culminates in a final battle against two Pyramid Heads, but even here James & the player are denied true catharsis: the monsters die by suicide, impaling themselves on their Great Spears. After hours of this torment và terror, we don’t even get lớn kill the bosses ourselves.

It would take pages lớn unravel và unpachồng Pyramid Head, to lớn discuss everything he is & everything he represents in the game. He was an executioner, a vital piece of Silent Hill’s dark history. He’s a manifestation of the guilt James feels for resenting Mary while she was dying và for eventually killing her himself. Pyramid Head’s oversized, phallic weapons speak to lớn James’s sexual frustration during his wife’s long illness. He is James’s tormentor và punisher, both physically & mentally, essentially a manifestation of James’s psyđậy và self-loathing as they tear him apart. The dual Pyramid Heads are only vanquished when they become “useless”—when James finally admits to himself what he’s done lớn Mary and he tries khổng lồ come lớn terms with it.


I’m not the first person to gọi Silent Hill 2 a masterpiece, perhaps even the greakiểm tra horror game of all time. Pyramid Head and everything he represents are a huge part of what makes the game so compelling, so worthy of analysis, investigation, replays và reflection. He’s deservedly become a đoạn Clip game icon and, for better or for worse, the de faclớn face of the franchise. (That is, again, if he actually has a face. You know what I mean.)


But it’s that long, slow burn of an introduction in the Wood Side và Blue Creek Léman Luxury that has stuck with me all these years. I can still see hyên standing silently behind those bars in the hallway. I can still hear the shrieking scrape of his Great Knife as he drags it across the stairwell landing. The buildup of tension as the encounters with hyên ổn escalate is exquisitely paced, keeping players on edge without a reliance on jump scares và cheap shocks. Pyramid Head is quite literally the stuff of nightmares for James Sunderland–and for me.


Stacie Ponder is a writer, artist, game thủ, và swamp hag best known for her long-running horror blog Final Girl (www.finalgirl.rocks) và her love sầu of pizza.


Chuyên mục: Tin Tức