Sengoku blade

     
Sengoku Blade (戦国ブレード): Sengoku Ace Episode II - Arcade, Saturn, Windows, PlayStation 2, di động (1996)
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Sengoku Aceproved lớn be popular enough in the arcades lớn warrant a fairly big sequel. WhileSengoku Aceexuded a lot of charm và character, it was ultimately a standard shoot-em-up affair.Sengoku Blade, on the other h&, is a complete breakout with much more complexity and is a large departure from theSonic Wingsformula.

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Once again,Sengoku Bladeboasts a roster of colorful characters. Things are a bit different this time, though. Instead of the cast of characters piloting various planes, here they instead fly about the screen all by themselves and Hotline upon familiars to lớn enhance their attacks.

Characters



Koyori / Miko

Koyori’s back, having transformed from spunky, tomboyish shrine maiden into lớn one of the most blatant examples of fanservice ever seen in a non-hentai shoot-em-up. She still fires ofuda at her enemies, but this time calls upon a strange monkey creature made of water to launch homing bubbles at her enemies. When her shot is charged, the monkey will release a small, slow-moving projectile with varying potency. Her bomb attachồng creates a huge sphere of electrithành phố with symbols appearing inside it in a rapid sequence.



Shoumaru / Sho

A young ninja who is in love sầu with the game’s kidnapped princess plot device. Sho rapidly throws blades directly forward and his familiar is a pair of magic mirrors with the image of his beloved in them. When charged, the mirrors will stay in place wherever the button was released and fire beams forward continually for a few seconds. For his bomb attaông chồng, he sends a massive sầu hail of giant swords at his enemies.



Tengai

Made lớn be the main character in the English version (because, ya’know, Americans like manliness), Tentua is now really angry-looking and brutish. He fires Shinlớn beads at his enemies and calls on the support of a hawk as his familiar. When charged, it becomes a phoenix và lunges forward. The side of the phoenix depends on Tengai’s power level. His extremely effective sầu bomb attack sends huge, glowingkanjistreaming forward for a few seconds.


Junis

A spunky young kunoiđưa ra with a pet lemur named Socrates. Junis is similar khổng lồ Sho, but she throws kunai và shuriken in a three-way spread. Unfortunately, the spread gives her some really big blind spots and it’s nearly impossible khổng lồ focus your attachồng power on a single target long enough to lớn kill it. Her charge attaông chồng calls upon Socrates, who breathes flames directly forward. Her bomb attachồng is a cinematic cherry blossom storm that showcases her preening for the audience.


Hagane / Katana

A robot samurai who moves very slowly but is incredibly powerful. Katamãng cầu shoots very small and ineffective sầu lasers. Fortunately, his familiar is a magical spear that multiplies with his power level, creating an effect similar to lớn Options inGradius. When charged, the spears can be thrown forward with a very short range, but animmenseamount of damage, usually killing anything it touches that isn’t at least a mid-boss. His bomb is a screen-filling lightning. Not related lớn theotherrobot samurai namedHagane.

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Ayin / Kain

Yup, he’s baông chồng, but as a secret character this time. Although his main weapons are his arrows, his familiar is a floating sword that shoots energy waves. His special attachồng shoots out an enlarged projection across the screen.


The characters are much more distinctive sầu this time around, as the introduction of the familiars changes the game up a whole lot. Your familiars power up as you vày, either multiplying or becoming more powerful. The familiar charge attacks add a much-needed critical strike as the bombs just aren’t frequent enough lớn waste every time a major enemy shows up, and this is especially crucial here as the enemies in this game take quite a few bullets before going down.

Aside from the most obvious change (that being that the game is now a horizontal shooter), the game is much harder và requires a lot more skill. As mentioned, enemies are much stronger, but moreover, the bullet patterns are much more complicated. There are many instances where you’re just going to lớn have khổng lồ use a bomb or you’re going khổng lồ die. Luckily, the game designers attempted khổng lồ balance this out by being a bit more forgiving with hit-detection. Now, your characters can suffer two types of hits: bullet hits and physical hits. Bullet hits will kill you instantly and bring you baông xã to lớn your initial power level. Physical hits (i.e. physical liên hệ with an enemy) will merely stun you for a second and bring your power down one cấp độ.

While fans of the tate-shooter layout might cry foul, the perspective allows for some aesthetic benefits. For one, the game has some pretty marvelous parallax scrolling in its backgrounds. The stage progression is also pretty dynamic, sometimes completely changing its motif several times before you reach the boss. Likewise, the huge bosses tkết thúc lớn transsize several times with some really cool morphing sequences. The visuals are much more colorful, and much more varied, than most of Psikyo’s other shooters. All around, the game is just really good looking. On the other hvà, while the music sounds much more traditional, it just doesn’t seem as good as the soundtraông chồng in the first game.

Much like the first game, the opening stages are randomly selected, but it starts following a mix pattern from the fourth stage. Here, you meet all of the random mini-bosses you’ve faced throughout the stages, each of whom taunts you before the fight. There’s even a branching path in the final stages, leading you through two different sets of levels, and a bad ending if you don’t kill the final boss in time. Also, unlike a lot of arcade shooters, you can’t simply credit feed lớn the kết thúc – starting at the fourth stage, continuing will bring you bachồng lớn the beginning of the stage.

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Sengoku Bladewas ported khổng lồ the Saturn and released as a two-disc double set, including both the game disc & a người disc. The fan disc includes official artwork, “guest” artwork from a bunch of notable illustrators, & several hundred pieces of người art from a contest. Most of it isn’t good, of course, but there sure is a lot of it! There’s also a “Samurai Fortune” selection, which is a brief, weird cutscene starring Ayin. The actual game is a pretty faithful conversion, with the addition of voices during the brief cutscenes, and the ability lớn play as Marion fromGunbirdafter beating the game with all characters. It also includes a rapid fire button – very handy! The Saturn version is a bit pricey on the aftermarket. The PlayStation 2 release is just a straight port of the arcade version, so it’s missing the bonuses from the Saturn version except for the rapid fire, plus the visuals are interlaced. However, it is much cheaper and easier lớn obtain. The Japanese release contains bothSengoku AceandSengoku Blade, but the games were released separately in Europe. Korea not only got another PC release, but also a sản phẩm điện thoại phone port by Blue Bean Soft in 2006.


Chuyên mục: Tin Tức